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Actiongram - Microsoft Corporation
Technical artist responsible for holographic capture clean-up, internal and external asset wrangling, prep and publishing, some simulation and VFX work.
Tools used: Maya, Photoshop, Unity 3D, Shotgun.
Also created a suite of tools for Maya to help with importing and exporting holographic capture.
These tools would automate importing large streams of .obj files, set visibility on the proper keys and also assist trimming unwanted mesh bits from a mesh stream.